The day of the council meeting has come, and Elenya Lindale, V2Z4, and Silvertooth Dreadwind arrive at the council chambers and prepare themselves. Elenya has prepared a speech, and Silvertooth plans to introduce her. At the appointed time, they step out onto a balcony within a round room with dozens of balconies, each with councilmen, and a cloaked man sitting in a floating chair at the center. Beside him is a man standing on a floating disk, covered in rolled up parchments. The cloaked man is the High Chancellor, and the other is the Chancellor.
The Chancellor spend thirty minutes naming each councilor and their titles before the proceedings begin. The first councilor to have the floor is Lord Joron of Garethmir, and he begins to update the council on their military's position, supply information, and brings up that Benlag has yet to send his force to join the army at the western coast.
Joron is interrupted by the Councilor of Lyconia, who declares that mounting their army at the edge of the world was a waste of resources, and proposes the armies be sent home until a way beyond the World's Fall can be determined. The Lord of Lockeface stands, saying that his city was attacked by pirates, and says it would have never happened if the fleet weren't on the west. The Chancellor declares this to be a good time to introduce the party, as representatives of Benlag.
A place for all to read about the adventures led by one game-master. They call him GM Jaken. It's about roleplaying, gaming, and all things nerd.
Updates after each session.
Sunday, December 16, 2012
Saturday, December 8, 2012
DragonQuest - Session 14
In Haven, Elenya Lindale elects herself speaker of their party, and etiquette instructor arrives to teach her how to speak with the council. The first rule is to never, ever, talk directly to the Chancellor. Elenya prepares a speech hoping to cover all the facts and convince the council to join the cause.
Back at the isle of Benlag, Sibyll Demier and Anton Esio make their way to the fishing village to secure supplies for the capitol city, which they surmise is by now under siege. As the sun sets, they see smoke off the road. They sneak over to it to see what it was.
They find a unit of Icurnas troops, dead in their own camp. They notice shadows moving from corpse to corpse. They move forward to get a closer look, and realize the shadows are in fact nimble, cloaked figures.
Back at the isle of Benlag, Sibyll Demier and Anton Esio make their way to the fishing village to secure supplies for the capitol city, which they surmise is by now under siege. As the sun sets, they see smoke off the road. They sneak over to it to see what it was.
They find a unit of Icurnas troops, dead in their own camp. They notice shadows moving from corpse to corpse. They move forward to get a closer look, and realize the shadows are in fact nimble, cloaked figures.
Thursday, December 6, 2012
Armor: The Layering
Alright, so I've finally come to a point where I'm satisfied with my armor options for my roleplaying game system. It took quite a bit of research, but that's why we invented the internet (or something).
I divided my armor into two categories: Light and Heavy. This is primarily to distinguish it what ways they can be improved through the work of artisanship, as there is no difference in game mechanics, although Light is obviously less protective and weighs less than heavy. Each category has eight different styles to choose from.
I divided my armor into two categories: Light and Heavy. This is primarily to distinguish it what ways they can be improved through the work of artisanship, as there is no difference in game mechanics, although Light is obviously less protective and weighs less than heavy. Each category has eight different styles to choose from.
Monday, December 3, 2012
The Apocalypse Journals: Trebor Jr, Entry #4
Written by guest writer Robert Praetorius Jr.
It has been a couple of days since the last time I wrote in this journal. It took me a while to convince the guards to give me this pen and piece of paper.
So somehow Gabe got me into the safe zone and had a doctor named Stacy Woo fix me up for the most part. When this other guy named Doc comes in of the safe zone. It has been transferred to his facility. I don't remember much what happened as I was going in and out of consciousness. But all's I know is one day I was in the docs recovery room, if you could call it that. Truth be told, I did know what to call it.
Sunday, December 2, 2012
DragonQuest - Session 13
The party heads north to meet the Benlag war party, as they prepare to meet a yeti army massing in the north. Although the way, they stop at the capitol city after meeting a rather passive snow leopard.
The city is nearly empty, as every warrior has gone north. They find a tavern still open and stay for the night. In the morning, they can't get a decent meal, as all the fresh meat has gone with the warriors. Silvertooth Dreadwind has some squirrel stew. Wanting a hot meal in this cold place, Elenya decided to have some squirrel stew as well. She was used to eating squirrel, as a ranger of the woodland.
From there, it was another day's travel to the north-most city of Benlag. They passed through a patch of wood and encountered a pack for ten wolves, but they seemed uninterested in attacking. When they saw the city, they found it surrounded by miles of tents, enough for ten thousand warriors. They were greeted by a patrol, and they revealed the sigil of Southpaw, and were taken to meet with the war council.
The city is nearly empty, as every warrior has gone north. They find a tavern still open and stay for the night. In the morning, they can't get a decent meal, as all the fresh meat has gone with the warriors. Silvertooth Dreadwind has some squirrel stew. Wanting a hot meal in this cold place, Elenya decided to have some squirrel stew as well. She was used to eating squirrel, as a ranger of the woodland.
From there, it was another day's travel to the north-most city of Benlag. They passed through a patch of wood and encountered a pack for ten wolves, but they seemed uninterested in attacking. When they saw the city, they found it surrounded by miles of tents, enough for ten thousand warriors. They were greeted by a patrol, and they revealed the sigil of Southpaw, and were taken to meet with the war council.
Wednesday, November 28, 2012
To Scale or Not To Scale
Alright, so last night I had a serious math SNAFU. I realized that if my pieces are scaled to 1:72, I should scale my ranges to such. Instead of trying to do the math myself, I just went to the internet and found a converter used for modeling - which is perfect. I made some arbitrary rounding to whole numbers, mostly up, sometimes down, to calculate distances.
I talked about the M16. After my research, and scaling to 1:72 scale, the M16 has a maximum effective range of 300 inches, which is 25 feet. My gaming table (which is actually two tables put together) is 60 inches by 72 inches. Although not necessarily accurate, I calculated smaller ranges by halving the maximum effective range twice, each halving being an easier shot. The maximum range the M16 can fire for my game's "Close range" modifier is 75 inches, which is longer then my table, except maybe diagonally.
I talked about the M16. After my research, and scaling to 1:72 scale, the M16 has a maximum effective range of 300 inches, which is 25 feet. My gaming table (which is actually two tables put together) is 60 inches by 72 inches. Although not necessarily accurate, I calculated smaller ranges by halving the maximum effective range twice, each halving being an easier shot. The maximum range the M16 can fire for my game's "Close range" modifier is 75 inches, which is longer then my table, except maybe diagonally.
Tuesday, November 27, 2012
Dang Realism (Math Check)
So, I have been working on a miniature game. I really enjoy isometric, turn-based tactic games, but as I am a social butterfly that enjoys co-op over versus, I find these games lacking in the co-op department. The only game I've found that has co-operative gameplay - within the tactical turn-based genre - is Frontline Tactics, a free iOS game.
The game has enormous flaws, but they were forgivable for me and my friend, because we could play co-operatively. That is, until, the game's difficulty curve (which is screwed beyond relief) made it unplayable. Since then, there has been a hole in my creative needs. I've made miniature games before, and I knew that this one would be the best ever.
The game has enormous flaws, but they were forgivable for me and my friend, because we could play co-operatively. That is, until, the game's difficulty curve (which is screwed beyond relief) made it unplayable. Since then, there has been a hole in my creative needs. I've made miniature games before, and I knew that this one would be the best ever.
Progress Towards December
Every since I moved into my house, I have found it increasingly difficult to find something to write about in any form of detail. I started this as an outlet for my roleplaying group, and I have maintained that through these past months. Our World of Darkness campaign has been cancelled, but I'm happy that our DragonQuest game continues strong.
I noticed a decline in my last month's postings, and it bothered me. Here we are, at the end of another month, with the same lack of content on my end. I've been at a lose to find anything that I could write about in great length, but I hope December, and further unto 2013, I will be full of fresh things. A wise internet content creator once said: just keep writing.
I noticed a decline in my last month's postings, and it bothered me. Here we are, at the end of another month, with the same lack of content on my end. I've been at a lose to find anything that I could write about in great length, but I hope December, and further unto 2013, I will be full of fresh things. A wise internet content creator once said: just keep writing.
Sunday, November 25, 2012
DragonQuest - Session 12
The next morning, the party makes preparations to have Kirin Drakos fight the warrior spirit. The Shadow, using the lasst of his invisibility ring, hides in the crows nest. He and V2Z4 sense a foul magical presence beneath the ship, and V2Z4 recognizes it as Abyssal magic.
V2Z4 and Silvertooth Dreadwind take to the town to find information about possible under water caverns. The talk with the Northern Walkers, who direct them to the embassy of the Loresingers. The embassy is one elder man, who tells them of a prophecy that says that an evil will rise from beneath the island, and the only way for the island to be saved is if they follow the drow that will arrive, who must give all of themselves for victory. He also tells them of an ancient story that claims there is an underwater cave off the shore.
V2Z4 and Silvertooth Dreadwind take to the town to find information about possible under water caverns. The talk with the Northern Walkers, who direct them to the embassy of the Loresingers. The embassy is one elder man, who tells them of a prophecy that says that an evil will rise from beneath the island, and the only way for the island to be saved is if they follow the drow that will arrive, who must give all of themselves for victory. He also tells them of an ancient story that claims there is an underwater cave off the shore.
Saturday, November 17, 2012
DragonQuest - Session 11
GM Commentary: So it's been a month or more, but we finally had the time to sit down for another session. We had one no-show, but that's never a surprise. When we sat down, I opened the floor to the players, asking if they wanted to continue where we left off, or start a new campaign - since we had been so long without a session. They decided to continue, however one player wanted to roll a new character, which I allowed.
Having completed their good deeds in Lockeface, The party prepared to head north to the island home of the Benlag, a warrior sect of the local government, who were threatening to withdraw their support of said government. Hoping to change their minds, or at least get them to join the cause against Icurnas, the party makes ready.
Thourin Stonefist, however, had seen enough of the ocean. He longed for his cave back home. He declared the wall he had formed from the earth that now protected Lockeface as his monument to their adventurers, and booked passage on one last cruise that would take him home. Before leaving, he bestowed Sibyll Demier with a portion of his wealth.
Having completed their good deeds in Lockeface, The party prepared to head north to the island home of the Benlag, a warrior sect of the local government, who were threatening to withdraw their support of said government. Hoping to change their minds, or at least get them to join the cause against Icurnas, the party makes ready.
Thourin Stonefist, however, had seen enough of the ocean. He longed for his cave back home. He declared the wall he had formed from the earth that now protected Lockeface as his monument to their adventurers, and booked passage on one last cruise that would take him home. Before leaving, he bestowed Sibyll Demier with a portion of his wealth.
Thursday, November 15, 2012
The Apocalypse Journals: Gabe, Entry #2
Today has been crazy. I met a lot of new people today, some of whom I might even call friends. I got Trebor into the safe settlement and Found a doctor named Woo. She patched him up and took some of my medical supplies as payment. She then said she’d take the rest in exchange for two weeks worth of food.
Anyway, I had gotten all situated when a man showed up. Called himself “Doc” and had me take Trebor to his clinic, which was much nicer and cleaner then Woo’s. He put clean bandages on him and told me he could provide better care, for free even. I couldn’t believe it.
Thursday, November 8, 2012
The Apocalypse Journals: Trebor Jr, Entry #3
Written by guest writer Robert Praetorius Jr.
I wake up just as the sun starts peaking its head over the horizon and shining light all over this apartment building. So, I wake up Haversman. Poor guy looked scared to death when I woke him up, must of thought I was a zed. We decided it was time to get the hell out of this city. As we started heading down the stairs, we both stop dead in our tracks. We hear a couple of guys downstairs and a guy shouting across the street.
We put our backs up against the wall, pull out our hammers, and we whisper to each other, "Be as quiet as possible." "Maybe they don't know we're here." "Maybe they will just go away." After about five minutes, we realize they aren't going anywhere any time soon. So, Haversman says, "Watch my back." And peaks his head out and shouts downstairs, "Stop where you are, we don't want any trouble!" And we get a response going, "Neither do we! We're gonna get out of here!" We give them about a ten count, and we hear them taking off down the street. We didn't know which direction they went, or if they went out the front or the back. We gave them another ten minutes, then we started to make our way down.
I could see out of the second story window the edge of the city on the other side of a construction site from the back of the building. We decide that we're gonna go that direction, and try our luck. We bust open the back doors and start haulin' butt towards the construction site. We find a hole in the fence down a ways. It was between the construction yard and a large building. When we get up alongside it, I said, "Oh, look! It's the super market! Its probably got plenty of food and water and supplies." And since we hadn't seen people since the two downstairs, we figured it might be worth the risk. Boy, was I wrong.
Tuesday, November 6, 2012
The Apocalypse Journals: Gabe's Journal, Entry #1
I meet this guy named Trebor when I arrived a settlement in Colorado. He told me he had just lost his partner, and was looking for someone to watch his back. I didn’t know why at the time. I was coming in from North Dakota, and there hadn’t been much between me and here. Anyway, he gave this notebook. He said it would help to write things down. I found the first few pages filled, and asked him about it. He said it belonged to a good man named Haversman. I didn’t ask any further, I could see he was still shaken from the loss. Poor dude.
Anyway, I read the journal. Only one entry. I realized Colorado was not a safe place to be. Now, I know Colorado isn’t a safe place to be. Oh, and Haversman cussed. A lot.
I had found a pistol on my way down. I came through a town called Crystal Lake Resort, or something. Anyway, the convenience store was all barricaded, so I moved on. I found this shotgun just lying next to a car. Anyway, when I met up with Trebor, he gave me a reload for the shotgun and a mag for my pistol. I didn’t ask where it came from, and he was toting a shotgun as well. Folk at the settlement called my pistol a Jericho, and our shotguns were Mossbergs. I guess brand recognition helps, but I don’t know shit about guns.
Monday, November 5, 2012
The Apocalypse Journals: Trebor Jr, Entry #2
Written by guest writer Robert Praetorius Jr.
After we parted with Arggo, with two G's, we headed to the west, towards the safe zone. We got there alright, some minor scuffling inside but the guards took care of it. I was able to trade some stuff we found for food and stashed some stuff for later. After we were all good and ready, we headed out east towards the big city.
We arrived at the edge of the city, where the big major highway went over it, and a major street through it. I tried to explain to Haversman that this city was full of zombies and people that probably want to kill us for what we got, and that we should probably stick to the highway as much as possible. He said that he was hungry enough he could eat a horse, and we needed to go building by building searching for as much food as possible, and we couldn't dilly dally around the top. I finally relented, and we headed in along the road.
Sunday, November 4, 2012
The Apocalypse Journals: Trebor Jr, Entry #1
Written by guest writer Robert Praetorius Jr.
I started in San Diego when this all went down. Before this all went down my name was Robert Jr, but I used to play lots of video games, like WoW and Call of Duty and I would always call myself Trebor Jr. When the zombie apocalypse happened my name just didn't seem right any more with the world being all backwards, the dead coming back to life and stuff. So I made my name my gamer tag, Robert spelled backwards.
I worked my way across the country and heard this place Colorado should be nice. It's taken me five long years to get here. I finally arrived in Colorado, I had nothing, I had eaten all of my food, drank my last bottle of water and shot the last bullet I had. I fell asleep under a rock and woke up to find my gun gone, my crossbow missing along with my really cool hat, some guy had robbed me blind while I slept, he even took my wallet. After I waking up I wandered into this small town, ironically called Smallville and I ran into this dude wielding a hammer like it was a weapon of mass destruction. I explained to him that I had just gotten robbed blind, and it seemed like he wasn't gonna beat me to death with a hammer and he gave me a backpack, a bottle of water, and a green army helmet. Said his name was Haversman. What a weird name.
Friday, November 2, 2012
The Apocalypse Journals: Haversman, Entry #1
So, I’ve had this notebook for a while, and this pen. I don’t know why I even carry them, and after today I decided to jot things down, just to settle my nerves.
Welcome to Colorado. Fuck you, sign. More like “Welcome to Hell.” I’ve been walking for five years, started in Texas. I’ve seen some shit, but today was... different. I have been traveling with a guy who calls himself Trebor Junior. I called him “Trevor” for a few days, until he corrected me. Weird name. And why is he still clinging to “Junior”? I guess we have to cling on to something.
Anyway, me and Trebor had just parted ways with a fellow named Arggo, two G’s. He was an Australian. Good thing he got stuck in USA, I bet Australia is the living Mad Max these days. Or maybe its safe from the infection. Its been five years, who am I kidding? Anyway, Trebor and I had just found a safe settlement, to stocked up on food and supplies. There’s never enough to go around, and I can’t stand being around so many people, all wanting. Some poor idiot drew a gun and the guards put him down with a sharp bang bang. I kept my hatchet packed away. These guys are twitchy. We thought about just staying there, but like we said, supplies were limited. Hunger drove us back out into the wild. Fuck, I’m still hungry.
Thursday, November 1, 2012
The Apocalypse Journals
My good friend and I, and hopefully others to come, have been playing The War Z (Alpha) quite a bit. It's turning into quite an interesting game. We had a cool adventure, so I posted our experience on the forum.
I realized I had a chance to write something in a narrative format. I could use the practice, so I decided that our next adventure would be written as a narrative. As I was writing it, I thought it might make for good content on my blog.
Friday, October 26, 2012
Ren Fest Again!
So, in light of again going to the fair, I have had very little time to prepare for a post. I still haven't gotten my picture, yet, either.
But, I said I will post every day up until today.
But, I said I will post every day up until today.
Thursday, October 25, 2012
World of Darkness - Session 5
Flashback (I forgot to include this at the beginning of Session 4, so this event happen then): A suited man drags himself, bleeding and wounded, to Mark's house. Mark comes to him, and sees he is dying. The man is handcuffed to a small case. The man tells him to hide the thing he carries, and to protect it. The man dies shortly after. Mark checks him for identification, and finds a Secret Service badge. Mark removes the case and manages to open it. Inside is a vase all too familiar to him, and strikes fear into him. He quickly finds a spot and buries it. (End flashback)
The next morning comes, and Mark Davidson picks up his SUV, now armored with bits of scrap metal. He, Abigail St Clair, Ardan O'Neill, Catelyn MacArthur, and their bizarre friend Kiben Tink, all load up what guns they have, what ammunition they have, and some food as they prepare to once more enter the town of Bear Gate. This time, Mark picks them up wearing a bulletproof vest, and questions about his past continue to rise. He tells them all he was a cop in Miami.
They drive over to Bear Gate, and Mark circles the town, observing. They notice no zombies except around the salt mine at the northern end of town. Kiben asks what they are doing, as the trod is in the park, and easily accessible. Mark explains that he needs to pick up a bone whistle for Willy. Kiben suggests the wait for nightfall, to avoid the smart, living ones. The party is confused, and question him further. He explains that pale skinned, hairless people are alive, but mad and will rip anyone apart. But, they go to sleep at night, and the zombies become more aware after nightfall. They decide to wait until night, having experienced the hairless people before, and preferring the zombies.
Night falls, and Mark drives up through the southern end of town. All the way into town, they see a pair of animal eyes following them. Mark turns of his running lights and tries to navigate with his eyes alone. Despite his eyes adjusting, he runs into something that make the SUV stop. As he and Abigail try to figure out what they hit, Ardan and Catelyn look out the passenger side and see w high school. The notice the front door closing, as if it had just been opened. Mark backs up and sees that he his a motorcycle. He drives around it and continues.
The next morning comes, and Mark Davidson picks up his SUV, now armored with bits of scrap metal. He, Abigail St Clair, Ardan O'Neill, Catelyn MacArthur, and their bizarre friend Kiben Tink, all load up what guns they have, what ammunition they have, and some food as they prepare to once more enter the town of Bear Gate. This time, Mark picks them up wearing a bulletproof vest, and questions about his past continue to rise. He tells them all he was a cop in Miami.
They drive over to Bear Gate, and Mark circles the town, observing. They notice no zombies except around the salt mine at the northern end of town. Kiben asks what they are doing, as the trod is in the park, and easily accessible. Mark explains that he needs to pick up a bone whistle for Willy. Kiben suggests the wait for nightfall, to avoid the smart, living ones. The party is confused, and question him further. He explains that pale skinned, hairless people are alive, but mad and will rip anyone apart. But, they go to sleep at night, and the zombies become more aware after nightfall. They decide to wait until night, having experienced the hairless people before, and preferring the zombies.
Night falls, and Mark drives up through the southern end of town. All the way into town, they see a pair of animal eyes following them. Mark turns of his running lights and tries to navigate with his eyes alone. Despite his eyes adjusting, he runs into something that make the SUV stop. As he and Abigail try to figure out what they hit, Ardan and Catelyn look out the passenger side and see w high school. The notice the front door closing, as if it had just been opened. Mark backs up and sees that he his a motorcycle. He drives around it and continues.
Wednesday, October 24, 2012
World of Darkness - Session 4
(I've already lost track of what day we're in...)
Mark Davidson visits Catelyn MacArthur and asks for some odd supplies. She refuses until he explains that he plans on interrogating the man they picked up, Kiben, to find out where the children are. After some conversation, she agrees to help him, and she heads to a shack outside of town to wait for Mark.
Abigail St Clair decides to help Ardan O'Neill out at the shop. Having Abigail there, Ardan takes this time to visit the library and brush up on some ancient gaelic folklore.
Mark Davidson visits Catelyn MacArthur and asks for some odd supplies. She refuses until he explains that he plans on interrogating the man they picked up, Kiben, to find out where the children are. After some conversation, she agrees to help him, and she heads to a shack outside of town to wait for Mark.
Abigail St Clair decides to help Ardan O'Neill out at the shop. Having Abigail there, Ardan takes this time to visit the library and brush up on some ancient gaelic folklore.
Tuesday, October 23, 2012
The War Z
So, I wanted to do my armor post, but I still don't have the picture I want to use. Thus, I decided to do a post about The War Z, as I said I would yesterday. In order to do an accurate post, I had to play it again. I dreaded the thought. Here is why I hate this game, and want so badly not to, and will probably keep playing it. Bare in mind, the game is currently in public alpha testing right now.
First and foremost, the community of The War Z. These people are divided into two groups: the care bears and the PKers. Why care bears, you ask? Because the PKers are all wankers, and that is the name of people playing War Z that don't enjoy Player vs Player (or PvP). PKers stands for Player Killers, and as the name suggests, they enjoy PvP. This division in the community will ultimately result in one thing: one of these sides will quit this game after all is said and done. Honestly, I find most human beings to be total ass-hats, and don't really care which way the balance tips. I'm a roleplayer, I came to roleplay. If I want to play an MMORPG, I can play World of Warcraft. If I want to play a multiplayer shooter, I can play... damn, what shooter do I currently play multiplayer on? Oh, wait. I stopped playing multiplayer shooters because of all the ass-hats. Right, well, moving on then.
First and foremost, the community of The War Z. These people are divided into two groups: the care bears and the PKers. Why care bears, you ask? Because the PKers are all wankers, and that is the name of people playing War Z that don't enjoy Player vs Player (or PvP). PKers stands for Player Killers, and as the name suggests, they enjoy PvP. This division in the community will ultimately result in one thing: one of these sides will quit this game after all is said and done. Honestly, I find most human beings to be total ass-hats, and don't really care which way the balance tips. I'm a roleplayer, I came to roleplay. If I want to play an MMORPG, I can play World of Warcraft. If I want to play a multiplayer shooter, I can play... damn, what shooter do I currently play multiplayer on? Oh, wait. I stopped playing multiplayer shooters because of all the ass-hats. Right, well, moving on then.
Monday, October 22, 2012
Renaissance Festival
So, I haven't been keeping up with my blog. I'm sorry. I thought I had posted the latest WoD session, but I didn't. This Saturday's post, I had an excuse! I was at the Texas Renaissance Festival with my wife, roommate, and roommate's girl.
In American life, I feel like there are two types of people: those that use their imagination during their free time, and those that get drunk on their free time. At the Renaissance Festival, you do both!
In American life, I feel like there are two types of people: those that use their imagination during their free time, and those that get drunk on their free time. At the Renaissance Festival, you do both!
Saturday, October 13, 2012
DragonQuest - Session 10
The party sails to the western mainland, under the direction of the Avatar, who told them to seek friends and that there were people there that could use their help. Being a seafaring man, Silvertooth Dreadwind knew of the great port Lockeface on the eastern shore of the mainland.
When they arrive at Lockeface, they see it surrounded by ship wrecks, some being the mark of the western Republic, and others with the mark of Icurnas. They dock and learn that the Icurnas (although the residents do not know them as such) have been attacking Lockeface for the past four months. Thourin Stonefist and Silvertooth head to the garrison to speak with the Fleet Master. Sibyll Demier and Elenya Lindale hit the market to buy some maps and listen to the local rumors and news. V2Z4 decides to volunteer with the relief efforts, trying to repair the damage of the raids.
Thourin and Silvertooth gain audience with the Fleet Master, and tell him that they have faced his enemy, the Icurnas, before, and defeated them. They tell him all they know about them, including that they are based somewhere in the middle isles. He asks them if they could do a job for him. An old weapons cache to the north went silent just as it was going to deliver new armaments to Lockeface. He asks the party to go see what happened, and reclaim it for his men.
When they arrive at Lockeface, they see it surrounded by ship wrecks, some being the mark of the western Republic, and others with the mark of Icurnas. They dock and learn that the Icurnas (although the residents do not know them as such) have been attacking Lockeface for the past four months. Thourin Stonefist and Silvertooth head to the garrison to speak with the Fleet Master. Sibyll Demier and Elenya Lindale hit the market to buy some maps and listen to the local rumors and news. V2Z4 decides to volunteer with the relief efforts, trying to repair the damage of the raids.
Thourin and Silvertooth gain audience with the Fleet Master, and tell him that they have faced his enemy, the Icurnas, before, and defeated them. They tell him all they know about them, including that they are based somewhere in the middle isles. He asks them if they could do a job for him. An old weapons cache to the north went silent just as it was going to deliver new armaments to Lockeface. He asks the party to go see what happened, and reclaim it for his men.
Thursday, October 11, 2012
World of Darkness - Session 3
The party questions their passenger, Kiben, as to the whereabouts of the children. He claims their in a safe place, and that they shouldn't worry. They drive back to town and drop him off at the motel and return to their work and home.
Around town, they are constantly questioned on what happened, why they stopped, and what truth is behind the rumor about zombies. Eventually, Catelyn MacArthur decides to go to Bear Gate and be sure that the children aren't there. She gets the gang together and they head off, only time they all bring guns. Catelyn with his hunting rifle, and Ardan O'Neill brings a shotgun.
Around town, they are constantly questioned on what happened, why they stopped, and what truth is behind the rumor about zombies. Eventually, Catelyn MacArthur decides to go to Bear Gate and be sure that the children aren't there. She gets the gang together and they head off, only time they all bring guns. Catelyn with his hunting rifle, and Ardan O'Neill brings a shotgun.
Wednesday, October 10, 2012
XCOM: Enemy Unknown
I have been very excited for this release. Since yesterday, I've put in over ten hours of play already. For those of you that don't know what XCOM is, here's a quick review of the basics. XCOM: Enemy Unknown is a turn-based tactics game, where you manage a small squad against enemy forces. Your individual soldiers gain experience, rank up, and all that. Death of these soldiers is permanent.
I have to say, I've been watching a lot of videos prior to release, and I was confidant I would have no problems playing this game. But, jeez, it is hard! I'm playing on Normal Ironman mode (where you only get one save) and its still pretty hard. Granted, I've never had a mission where I've lost more than one guy, but still, its very intense.
I have to say, I've been watching a lot of videos prior to release, and I was confidant I would have no problems playing this game. But, jeez, it is hard! I'm playing on Normal Ironman mode (where you only get one save) and its still pretty hard. Granted, I've never had a mission where I've lost more than one guy, but still, its very intense.
Saturday, October 6, 2012
No DragonQuest This Week, But...
So, one member couldn't make it, and one and a half of the other players couldn't bring themselves out of their naps to play. Top that with me, the GM, feeling under the weather all week, with yesterday as no exception, I decided not to run a session.
On a plus side, Silenced Requiem has agreed to collaborate with me on producing some artwork for my world, which will begin us on the road to me getting my game to the point where it may be published. I've also decided to 'out source', in a manner of speaking, and allow a few of my pals to join me in my next edition of the game I call "Project M" for various reasons. Trying to write an entire book and create an entire system from scratch, with the aim being public usage instead of just entertaining me and mine, is a daunting task for one individual.
On a plus side, Silenced Requiem has agreed to collaborate with me on producing some artwork for my world, which will begin us on the road to me getting my game to the point where it may be published. I've also decided to 'out source', in a manner of speaking, and allow a few of my pals to join me in my next edition of the game I call "Project M" for various reasons. Trying to write an entire book and create an entire system from scratch, with the aim being public usage instead of just entertaining me and mine, is a daunting task for one individual.
Thursday, October 4, 2012
World of Darkness - Session 2
October 8th, 2012
The children are still missing, and the power is still off. Search parties are returning empty handed to rest up before going out again. The clinic and Ardan's store have gas generator, but currently only enough gas to run for about thirty hours. Ardan O'Neill has his one sporadically hoping to make his meat stores last as long as possible. Catelyn MacArthur has the generator off until they need it.
Mark Davidson arrives at Ardan's store to buy black spray paint, and a few other items. He asks for salt, but Ardan explains that he is almost out, since almost everyone is buying it up to preserve their meat.
Mark returns home and his wife is preparing all the quick-perishing food together for the days meal. She tells him that she met with some of the women around town who told her they knew Ardan O'Neill's grandfather, whom had always talking about Ardan as a famous boxer. She also says the mayor is looking for a group of volunteers to go to Maybery to look for the children there. Mark checks on his laptop in the basement, and receives a message: SOS MIA Maybery. Mark decides he should go to Maybery, and his wife decides to volunteer at the clinic, saying that without power they may need extra hands.
The children are still missing, and the power is still off. Search parties are returning empty handed to rest up before going out again. The clinic and Ardan's store have gas generator, but currently only enough gas to run for about thirty hours. Ardan O'Neill has his one sporadically hoping to make his meat stores last as long as possible. Catelyn MacArthur has the generator off until they need it.
Mark Davidson arrives at Ardan's store to buy black spray paint, and a few other items. He asks for salt, but Ardan explains that he is almost out, since almost everyone is buying it up to preserve their meat.
Mark returns home and his wife is preparing all the quick-perishing food together for the days meal. She tells him that she met with some of the women around town who told her they knew Ardan O'Neill's grandfather, whom had always talking about Ardan as a famous boxer. She also says the mayor is looking for a group of volunteers to go to Maybery to look for the children there. Mark checks on his laptop in the basement, and receives a message: SOS MIA Maybery. Mark decides he should go to Maybery, and his wife decides to volunteer at the clinic, saying that without power they may need extra hands.
Tuesday, October 2, 2012
Welcome to Haven Meadow (WoD Session 1)
Our chronicle begins in a quiet agricultural town of Haven Meadow, Kansas - population three-thousand. Abigail St Clair owns her family's ranch, a mile southwest of the town. Her parents died in a car accident, leaving her the ranch, and her brother, Thomas, moved to Topeka. Of the three general stores, the largest has been owned by Ardan O'Neill, since he moved in five years ago to be with his ailing grandfather, the former owner, before he passed. The local clinic is run by Doctor Catelyn MacArthur ever since she moved in two years ago after she was medically discharged from the army. Her family lives in Wichita, so she moved to be close to them, but not so close as to be constantly visited. A newcomer to the town arrived not one week before our chronicle begins, whom moved in with his wife on the edge of town. His name is Mark Davidson.
(Disclaimer/Spoiler: If you've seen Jericho, know that I based quite a bit of this first session off of its pilot, shameless stealing most of its story. With a World of Darkness twist, of course. PLAYERS: DO NOT VIEW SPOILERS, UNLESS YOU WANT TO BE SPOILED!!!)
(Disclaimer/Spoiler: If you've seen Jericho, know that I based quite a bit of this first session off of its pilot, shameless stealing most of its story. With a World of Darkness twist, of course. PLAYERS: DO NOT VIEW SPOILERS, UNLESS YOU WANT TO BE SPOILED!!!)
Sunday, September 30, 2012
DragonQuest - Session 9
The party has enjoyed the hospitality of the Vorpaltusk, but as the Avatar departs, so must they. There was sos debate as to their first action, but it is finally agreed that they should hunt down Silverfin One-eye, and end him once and for all. The Avatar tells them to seek out allies.
He travel north thorough the kingdom, searching for the river Silverfin has made his residence. They encounter a travelling merchant, who tells them that a massive army of barbarians have been seen moving north, wearing the mark of the black skull. The party realizes that Icurnas is gathering more armies to them. They hear that the army is heading to the Old Forest, and they chase them to learn what they are up against.
When they arrive at the Old Forest, they find several acres cut and burned down. Elenya Lindale and Thourin Stonefist lament at the loss of nature. Sibyll Demier, Silvertooth Dreadwind, and Kirin Drakos notice a solitary man sitting at the center of the desolation. Sibyll asks for the spell of walking unseen from Thourin, and then moves to approach him. The man appears human, is incredibly fit, and even as he sits on a stump she could tell he was about seven feet tall. He had long, unkept brown hair and a big beard to match. He would poor clothing, all in earth tones. When she sees him, he is crying, and wear his tears fall, grass regrows in seconds. Even though she was concealed by a spell, he notices her, and gently greets her, in her own tongue. She is pleased to be met without scorn due to her race, and ends the spell upon her. The others see her chatting with the man, and come to greet him.
He travel north thorough the kingdom, searching for the river Silverfin has made his residence. They encounter a travelling merchant, who tells them that a massive army of barbarians have been seen moving north, wearing the mark of the black skull. The party realizes that Icurnas is gathering more armies to them. They hear that the army is heading to the Old Forest, and they chase them to learn what they are up against.
When they arrive at the Old Forest, they find several acres cut and burned down. Elenya Lindale and Thourin Stonefist lament at the loss of nature. Sibyll Demier, Silvertooth Dreadwind, and Kirin Drakos notice a solitary man sitting at the center of the desolation. Sibyll asks for the spell of walking unseen from Thourin, and then moves to approach him. The man appears human, is incredibly fit, and even as he sits on a stump she could tell he was about seven feet tall. He had long, unkept brown hair and a big beard to match. He would poor clothing, all in earth tones. When she sees him, he is crying, and wear his tears fall, grass regrows in seconds. Even though she was concealed by a spell, he notices her, and gently greets her, in her own tongue. She is pleased to be met without scorn due to her race, and ends the spell upon her. The others see her chatting with the man, and come to greet him.
Wednesday, September 26, 2012
World of Warcraft: Mists of Pandaria
I have a long time love-hate relationship with World of Warcraft, as do a lot of people. However, like most people, when I new expansion comes out, I'm all in. This expansion was the first to not even slightly intrigue me with its content, however.
Monday, September 24, 2012
Preparing a First Session
So, AGON sort of fell through. I would love to pick that up, especially since I dropped some money (not a lot, granted, by money still). My room mate and I have been watching a lot of television and movies that have been stirring a desire to fill a void I have in my creative need to roleplay. I won't go in to detail, because my players read this, and I want to shock and awe them.
The beginning of a new game is to decide what world you want to live in. Every world has multiple avenues to explore, high fantasy has Dungeons & Dragons, DragonQuest, Pathfinder, etc. A modern telling has even more. So, for this idea, I wanted to explore a survival suspense game in a modern, here-and-now, setting.
So, to skip ahead, I've decided to use World of Darkness. Now, I've been talking about WoD for a while now, so it comes as no surprise. However, I feel that what I want to do is lacking within the World of Darkness storyteller system. I explored several different options, but without the ability to commit to a concept I didn't want to shell out money for a book I may not use. Additionally, every other system I observed would have given away exactly what I have planned, which won't be a huge surprise or be very original or deep, but I still want it to be a surprise.
The beginning of a new game is to decide what world you want to live in. Every world has multiple avenues to explore, high fantasy has Dungeons & Dragons, DragonQuest, Pathfinder, etc. A modern telling has even more. So, for this idea, I wanted to explore a survival suspense game in a modern, here-and-now, setting.
So, to skip ahead, I've decided to use World of Darkness. Now, I've been talking about WoD for a while now, so it comes as no surprise. However, I feel that what I want to do is lacking within the World of Darkness storyteller system. I explored several different options, but without the ability to commit to a concept I didn't want to shell out money for a book I may not use. Additionally, every other system I observed would have given away exactly what I have planned, which won't be a huge surprise or be very original or deep, but I still want it to be a surprise.
Saturday, September 22, 2012
DragonQuest - Session 8
Now learned, the party prepares to make the trip to the southern continent. The trip is three weeks of sailing, so Thourin Stonefist used his wealth to hire a ship cook, a green dragonkin chef. They stock up on food and begin their journey.
The voyage passes by uneventful, and arrive at the port city of Venture Bay, a city of dwarves and half-orcs. They set their ship up in a drydock for six months and purchase a wagon with a pair of oxen to drive it. Once set, they head south, through the Ruined Plains, the land of dwarves and half-orcs, among other creatures.
After a few weeks, they arrive at the grand dwarven fortress city, Anvil Hold, home of a great dwarven hero. They stay there a night before heading to their next destination, the Old Forest.
The voyage passes by uneventful, and arrive at the port city of Venture Bay, a city of dwarves and half-orcs. They set their ship up in a drydock for six months and purchase a wagon with a pair of oxen to drive it. Once set, they head south, through the Ruined Plains, the land of dwarves and half-orcs, among other creatures.
After a few weeks, they arrive at the grand dwarven fortress city, Anvil Hold, home of a great dwarven hero. They stay there a night before heading to their next destination, the Old Forest.
Thursday, September 20, 2012
Borderlands 2
I meant to post yesterday, but have been feeling under the weather. Now that that's out of the way, Borderlands 2.
I'm sure many people were excited by the release of this game on Tuesday, but I myself was a bit on the fence. If my room mate hadn't of bought it, I wouldn't have been able to play it. THere was some reason lodged in the back of my mind that made me stop playing the first Borderlands, but I couldn't remember it. I beat the game by myself, and I had thought the reason was that I had to make a new character every time someone new wanted to play co-op with me.
I'm sure many people were excited by the release of this game on Tuesday, but I myself was a bit on the fence. If my room mate hadn't of bought it, I wouldn't have been able to play it. THere was some reason lodged in the back of my mind that made me stop playing the first Borderlands, but I couldn't remember it. I beat the game by myself, and I had thought the reason was that I had to make a new character every time someone new wanted to play co-op with me.
Saturday, September 15, 2012
DragonQuest - Session 7
This week's game was another training session, however because the party was going to spend the next four and a half months training and not every character needed that much time, we were able to run a series of side adventures.
Of all the party, V2Z4 did not need to train, at all. He considered simply going dormant until the party was done, but he finally decided to get a job. For a month, he worked as security for a pair of transport vessels, and even ran in to a group of hostile naga and had to defend the ship. When he was done, everyone was still training, so he decided to explore the island the port city was on. He hired a guide, but on the second day, the guide was mauled by bears.
He went to a local tavern to learn if there were any mines in the nearby isles, hoping to use the time to mine out some precious stones and make some coin. Todd, the barkeep, told him of a mine dug out by mountain dwarves, a week west of their island. He also tells him they abandoned it a year ago. Some say because it ran dry, others say because they found something that made them want to leave.
Wednesday, September 12, 2012
Making Likable NPCs
Non-Player Characters, or NPCs, have been commonly identified as nothing more then annoyances, information carriers, and/or quest givers. Players often don't even bother learning their names. Some game masters try to make "living" NPCs, but more often then not players will get what they need, and then never care again. Making non-player characters likable is not an exact science, but it is something I have achieved in the past. Here are some nuggets that might help you create some yourself.
First-of-all, if an NPC is going to be likable, they probably need to provide something to the party that the players don't already have. Don't try and make the local general store owner likable if he is only there to sell the party rations, its not worth the time or effort. If its just an NPC that a player bumps in to and tries to ask for directions, do the conversation and move on. Depending on what role in the lives of the player characters the NPC fills, he will have a different set of guidelines if you want to players to like, connect, care about, and appreciate your NPC.
First-of-all, if an NPC is going to be likable, they probably need to provide something to the party that the players don't already have. Don't try and make the local general store owner likable if he is only there to sell the party rations, its not worth the time or effort. If its just an NPC that a player bumps in to and tries to ask for directions, do the conversation and move on. Depending on what role in the lives of the player characters the NPC fills, he will have a different set of guidelines if you want to players to like, connect, care about, and appreciate your NPC.
Sunday, September 9, 2012
Revisiting the World of Darkness
Writing that spotlight and watching the shows that I'm currently watching got me thinking about World of Darkness. I started flipping through my old crap for the system. My mind was racing with ideas for a campaign. Something I thought World of Darkness was meant to portray was a sense of fear (for mortals) and helplessness, something I thought would be perfect for this campaign idea.
I found a conversation I had with another GM online that I had saved. I remember why I saved a part a of it, but I don't know why I saved the whole thing. I won't quote it, but basically we were arguing about game-mastering. I was telling him that the players having fun was the goal of a GM, and he was saying that having fun was not part of his job, but instead to provide people with things to do, whether they were what they remotely wanted to do or not. I told him that a take it or leave it philosophy was the wrong approach. It ended with both of us telling each other to quit complaining, and nothing was setting.
I found a conversation I had with another GM online that I had saved. I remember why I saved a part a of it, but I don't know why I saved the whole thing. I won't quote it, but basically we were arguing about game-mastering. I was telling him that the players having fun was the goal of a GM, and he was saying that having fun was not part of his job, but instead to provide people with things to do, whether they were what they remotely wanted to do or not. I told him that a take it or leave it philosophy was the wrong approach. It ended with both of us telling each other to quit complaining, and nothing was setting.
Saturday, September 8, 2012
DragonQuest - Session 6
Having suffered some bad wounds from their fight with the lycans, the party decides to take a day to heal up and rest. Thourin Stonefist using his earth magic to patch up the worst of the wounds. Bayson Mogul, having enormous debt from having to feed his elephant while on the sea, finds a large boat among the lycan camp, and uses it to set sail homeward, saying his good-byes to his comrades, with a hope of one day returning. In the morning, the remaining party members set out to find the boar-man's daughter and be done with this quest.
They find the isle described by the lycan and Silvertooth Dreadwind circles it, looking for a sign of the lizardmen band. He sees what appears to be a now abandoned landing sight, and anchors a mile away. The party walk along the coastline until they find the remains of the abandoned camp. Thourin uses his magic to speak with the trees, and they lead them to the lizardmen.
They are led through a marsh until a clearing, where they see small fires and hear drums and chanting. By now, it is dark. All but Kirin Drakos (that's his last name), as he is completely worthless in the art of stealth, decide to try and sneak up and get a better look. Thourin casts a spell to make himself unseen. The clearing is surrounded by dense brush, and they force their way to the edge.
They find the isle described by the lycan and Silvertooth Dreadwind circles it, looking for a sign of the lizardmen band. He sees what appears to be a now abandoned landing sight, and anchors a mile away. The party walk along the coastline until they find the remains of the abandoned camp. Thourin uses his magic to speak with the trees, and they lead them to the lizardmen.
They are led through a marsh until a clearing, where they see small fires and hear drums and chanting. By now, it is dark. All but Kirin Drakos (that's his last name), as he is completely worthless in the art of stealth, decide to try and sneak up and get a better look. Thourin casts a spell to make himself unseen. The clearing is surrounded by dense brush, and they force their way to the edge.
Wednesday, September 5, 2012
System Spotlight: World of Darkness (Hunter: The Vigil)
I'll start this off with some clarification. The World of Darkness I'm spotlighting is "New World of Darkness." It appears only LARPers play Old World of Darkness, and I've never met a LARPer I like.
World of Darkness is a fairly solid system. The beauty of dice pool is that no matter how powerful you get, you can still fail. The chances are very slim, however. I was first exposed to World of Darkness, or nWoD, by a friend that had joined an online roleplaying community. I joined as well, and the system actually preformed well without a table. I can see why it makes for a good LARPing system, but again that is not for me.
Obviously, I couldn't stay online forever, so I bought the core book and contemplated starting my own game. The thing about nWoD is that there are so many choices. The premise of nWoD is that the world of monsters and nightmares exists in the shadows of our own world. Iconic monsters, such as vampires, werewolves, frankensteins, and ghosts exist, and some lesser known monsters such as the changelings are also around. I explored how each was portrayed, and by whom (as in, I observed which players preferred which style of play), and I eventually decided that I really couldn't get behind any particular group, except one.
World of Darkness is a fairly solid system. The beauty of dice pool is that no matter how powerful you get, you can still fail. The chances are very slim, however. I was first exposed to World of Darkness, or nWoD, by a friend that had joined an online roleplaying community. I joined as well, and the system actually preformed well without a table. I can see why it makes for a good LARPing system, but again that is not for me.
Obviously, I couldn't stay online forever, so I bought the core book and contemplated starting my own game. The thing about nWoD is that there are so many choices. The premise of nWoD is that the world of monsters and nightmares exists in the shadows of our own world. Iconic monsters, such as vampires, werewolves, frankensteins, and ghosts exist, and some lesser known monsters such as the changelings are also around. I explored how each was portrayed, and by whom (as in, I observed which players preferred which style of play), and I eventually decided that I really couldn't get behind any particular group, except one.
Saturday, September 1, 2012
DragonQuest - Session 5
So, this session was rather uneventful. Often, in DragonQuest, there ends up being an entire session dedicated to training, and that's really what happened. It becomes a bunch of math and figuring out how long they will spend training. Fortunately, we gamed for quite a bit, so we were able to do some interesting stuff at the end.
The party arrives at Port Cynda. They seek out various trainers, and spend three months honing their skills. During this time, many of them run clean out of money, after paying for training and everyday life in a city. So, in order to try and increase their earnings, they found a local card table and had a night of gambling.
The party arrives at Port Cynda. They seek out various trainers, and spend three months honing their skills. During this time, many of them run clean out of money, after paying for training and everyday life in a city. So, in order to try and increase their earnings, they found a local card table and had a night of gambling.
Wednesday, August 29, 2012
System Spotlight: DC Adventures
One week, my roleplaying group and I were looking for a system to play as super heroes. My father suggested we avoid Champions, as he played it back in the 80s and said it was ridiculous. Granted, that was first edition, but we decided to heed his advice. My friend suggested Mutants and Masterminds, but our local gaming store didn't have it at the time. Then we spotted DC Adventures, which was published by the same people that publish Mutants and Masterminds, Green Ronin.
Creating a super hero is fairly complex, and this system is no exception. After reading over the book again and again, I was able to (I think) determine how the system worked. However, I found it extraordinarily difficult to teach over the course of rolling characters. Also, the world of DC Comics has some ludicrous powers that can be quite game breaking, like the ability to immune to all physical everything.
Creating a super hero is fairly complex, and this system is no exception. After reading over the book again and again, I was able to (I think) determine how the system worked. However, I found it extraordinarily difficult to teach over the course of rolling characters. Also, the world of DC Comics has some ludicrous powers that can be quite game breaking, like the ability to immune to all physical everything.
Tuesday, August 28, 2012
Video Games & Immersion
I don't know about you, but I love turned-based tactical games. I would say I love isometric turned-based tactical games, but this upcoming game is changing the format. The game is XCOM: Enemy Unknown.
Now, I realize that this is a remake, and I'm not the greatest fan of reused content, however XCOM: Enemy Unknown looks like an awesome game. I've been watching interviews and gameplay footage, etc, etc, and here are some things I really like in this upcoming remake, and why this game stands out to me.
Now, I realize that this is a remake, and I'm not the greatest fan of reused content, however XCOM: Enemy Unknown looks like an awesome game. I've been watching interviews and gameplay footage, etc, etc, and here are some things I really like in this upcoming remake, and why this game stands out to me.
Saturday, August 25, 2012
DragonQuest - Session 4
(GM Commentary: This week has been quite busy for me. My wife and I were moving into our house, with the big move in day being the same day as our roleplay. I had very little time to detail elements of our game this week, however I had a relative idea of were the session was going to go. Fortunately, I didn't need any on-the-fly statistics, except for, you know, the barfight.)
Two party members down, the remaining group, with their three tag-along adventurers (I actually don't remember how many died, and again I had no material to reference - aka my computer wasn't set up yet - so there are three alive adventurers)m and the perserved corpses of Elenya Lindale and two of the adventurers set off to find a healer of sufficient ability to bring back the dead. They sail along and encounter a merchant vessel that tells them there is a temple to the High God a few days journey from their location. They set off, hoping the temple will have a powerful enough healer.
Two party members down, the remaining group, with their three tag-along adventurers (I actually don't remember how many died, and again I had no material to reference - aka my computer wasn't set up yet - so there are three alive adventurers)m and the perserved corpses of Elenya Lindale and two of the adventurers set off to find a healer of sufficient ability to bring back the dead. They sail along and encounter a merchant vessel that tells them there is a temple to the High God a few days journey from their location. They set off, hoping the temple will have a powerful enough healer.
Wednesday, August 22, 2012
System Spotlight: Dungeons and Dragons (4th Edition)
I have had fairly poor experiences with Dungeons and Dragons. My generation was all about 3.5 Edition, and I found it to be dreadful. The overwhelming nature of D&D 3.5 was that you were either in, and bought all the damn books, or not, where you maybe owned a player's guide. Every time I tried to play it, mostly for the sack of hanging out with a body or two on a given day, my mind was so bobbled by how many rules there were for every damn thing, it seemed. My first couple of experiences I tried to keep simple, so I tried to play a fighter. Navigating the feats was like researching for a thesis paper, especially when I was handed more books than one. The multiple times I tried to play a fighter, I ended up with some generically deceit feats and hoped for the best.
The last game I tried, I wanted to be something, oh, I don't know, useful. So, I tried to be a cleric. We finally encountered our first undead, and I shouted "I turn undead!" having seen this before. The rules for turn undead are a page long, and neither myself, my rule-nazi friend (at the time), nor the dungeon master could derive a clear understanding of what the hell I was suppose to roll, or not roll. Anyone who knows about D&D 3.5 knows that a cleric can turn undead. It's like milk if clerics were cereal. And yet, we couldn't, for the life of me, figure the damn thing out. "I'm sure it's clarified in another book," they said, and let me just turn the damn thing and move on. Another book? What bull.
So, when I tell you I decided to pick up Dungeons and Dragons 4th Edition, you know how I feel about the franchise already. First, let me explain (perhaps again, as I tend to repeat myself) that I love picking up systems and just reading them, cover to cover. Even if I hate the system, I want to learn from it. I take everything I hate and everything I love and then move on if the bad out weighs the good, and keep the good in mind when making my system, and remember the bad as well.
What finally got me to purchase 4e was that everyone was complaining how simple it was. After thinking back on my experiences in 3.5e, I thought maybe simple was better. The D&D crowd is so large in the roleplaying scene, I just wanted to reach out and maybe find some more gamers with it. So, my brother and I bought the Dungeon Master's Kit, the Monster Vault, and the Player's Handbook. I read the rules, and we got a game together.
The last game I tried, I wanted to be something, oh, I don't know, useful. So, I tried to be a cleric. We finally encountered our first undead, and I shouted "I turn undead!" having seen this before. The rules for turn undead are a page long, and neither myself, my rule-nazi friend (at the time), nor the dungeon master could derive a clear understanding of what the hell I was suppose to roll, or not roll. Anyone who knows about D&D 3.5 knows that a cleric can turn undead. It's like milk if clerics were cereal. And yet, we couldn't, for the life of me, figure the damn thing out. "I'm sure it's clarified in another book," they said, and let me just turn the damn thing and move on. Another book? What bull.
So, when I tell you I decided to pick up Dungeons and Dragons 4th Edition, you know how I feel about the franchise already. First, let me explain (perhaps again, as I tend to repeat myself) that I love picking up systems and just reading them, cover to cover. Even if I hate the system, I want to learn from it. I take everything I hate and everything I love and then move on if the bad out weighs the good, and keep the good in mind when making my system, and remember the bad as well.
What finally got me to purchase 4e was that everyone was complaining how simple it was. After thinking back on my experiences in 3.5e, I thought maybe simple was better. The D&D crowd is so large in the roleplaying scene, I just wanted to reach out and maybe find some more gamers with it. So, my brother and I bought the Dungeon Master's Kit, the Monster Vault, and the Player's Handbook. I read the rules, and we got a game together.
Tuesday, August 21, 2012
When New Was New
So, I'm watching some videos over at Rooster Teeth and I come across this ad.
Let me stop right there. I hate ads. They make me want to buy things less.
Back to the story. So, this ad was for a new game coming out. It's called Guardians of Middle-Earth, and for you Lord of the Rings fans out there, this is basically taking the entire concept of LOTR and going "meh." Let me save you the trip to their website. It's League of Legends. With LOTR characters. It's LOLLOTR.
This got me thinking about Halo 4. Halo 4 is taking everything I liked about Halo, and replacing it with everything I hate from Call of Duty. And then there is an entire genre nicknamed "Diablo-clone." I decided to look at some lists of upcoming video games, just to see what was in store in the near future. Sequel, sequel, sequel, Playstation All-Stars Battle Royale (AKA Super Smash Bros), sequel, sequel, Dishonored (read a previous post to see why I don't care to look this up), and more sequels.
Let me stop right there. I hate ads. They make me want to buy things less.
Back to the story. So, this ad was for a new game coming out. It's called Guardians of Middle-Earth, and for you Lord of the Rings fans out there, this is basically taking the entire concept of LOTR and going "meh." Let me save you the trip to their website. It's League of Legends. With LOTR characters. It's LOLLOTR.
This got me thinking about Halo 4. Halo 4 is taking everything I liked about Halo, and replacing it with everything I hate from Call of Duty. And then there is an entire genre nicknamed "Diablo-clone." I decided to look at some lists of upcoming video games, just to see what was in store in the near future. Sequel, sequel, sequel, Playstation All-Stars Battle Royale (AKA Super Smash Bros), sequel, sequel, Dishonored (read a previous post to see why I don't care to look this up), and more sequels.
Saturday, August 18, 2012
DragonQuest - Session 3
"Land ho!" the sailors cried. The party made their way to top deck to prepare themselves to disembark. When they arrive on top deck, they realize the captain is making orders to have the ship drop anchor, but they were still some ways away from the fort, which they could see in the distance. They inquire why the ship is stopping, and the captain hands them a spy glass.
When they look upon the fort, they see it is in ruins. No flags fly over head, and the walls and towers have been chipped away at and the entire fort lies still. They survey the nearby shore and spot a ten-foot sail boat pulled to shore a mile or so away from the fort. They decide to investigate.
When they look upon the fort, they see it is in ruins. No flags fly over head, and the walls and towers have been chipped away at and the entire fort lies still. They survey the nearby shore and spot a ten-foot sail boat pulled to shore a mile or so away from the fort. They decide to investigate.
Wednesday, August 15, 2012
The Longsword, a Common Misconception
Two posts, back-to-back, in one day!!
Time for me to get all POE. That's "Pissed-Off Expert" for you Ren-Fest goers. A lot of people playing fantasy RPGs don't really know what a longsword is, and, well, it bothers the crap out of me. Even some RPG systems don't know what a longsword is, and that bothers me even more.
So, I found this collection of supplement material for DragonQuest one day while searching for... supplement material for DragonQuest. I wanted to see what was out there. I found multiple supplements for "new" weapons, including the "longsword" and "bastard sword." I thought back on the Song of Ice & Fire RPG, and how they, too, had a longsword and a bastard sword.
Time for me to get all POE. That's "Pissed-Off Expert" for you Ren-Fest goers. A lot of people playing fantasy RPGs don't really know what a longsword is, and, well, it bothers the crap out of me. Even some RPG systems don't know what a longsword is, and that bothers me even more.
So, I found this collection of supplement material for DragonQuest one day while searching for... supplement material for DragonQuest. I wanted to see what was out there. I found multiple supplements for "new" weapons, including the "longsword" and "bastard sword." I thought back on the Song of Ice & Fire RPG, and how they, too, had a longsword and a bastard sword.
Get It Together, Internet / Daggers Galore
Today, I am working hard on one of my homebrew systems. This particular system has evolved from my very first roleplay over ten years ago, using a system I designed myself. It is also the system for the world in which we are currently playing within in our DragonQuest campaign. I decided to use DragonQuest while I design my next edition, which is modelled heavily on DragonQuest, as its the best damn system I've ever played.
Anyway, for some reason I decided that I was going to design weapons first. I have no idea why, really, except that game balance always seems to come down to how much damage weapons deal, so I suppose its a good place to start.
Although the game exists in a fantastical setting, I am trying to come as close to real medieval weaponry as possible. Obviously, assigning damage values cannot truly equate to realism, as being cut with a sword of one type is probably exactly the same as being cut by a sword of another type. Unfortunately, I've only ever been cut with one sword in my life, and it wasn't from a swing, so I can't use personal knowledge in this regard.
Anyway, for some reason I decided that I was going to design weapons first. I have no idea why, really, except that game balance always seems to come down to how much damage weapons deal, so I suppose its a good place to start.
Although the game exists in a fantastical setting, I am trying to come as close to real medieval weaponry as possible. Obviously, assigning damage values cannot truly equate to realism, as being cut with a sword of one type is probably exactly the same as being cut by a sword of another type. Unfortunately, I've only ever been cut with one sword in my life, and it wasn't from a swing, so I can't use personal knowledge in this regard.
Monday, August 13, 2012
If You Have Thirty Seconds...
So, I'm over at the Escapist Magazine website to watch Loading Ready Run. If you don't know what Loading Ready Run is, I suggest you look it up. Anyway, the Escapist has these terribly annoying commercials before each of their videos, and one made me pause the video when it actually start, open a new tab, and start typing this.
It was a trailer for the game Dishonored. I've actually seen this thirty-second spot twice now, and I can honestly say that the only thing I know about this game is that it plays in the first person. Maybe. It was a dreadful commercial. There was a dog, and a robot, and I think a girl died. At the end of the trailer, it tells me to go somewhere to watch the whole trailer.
It was a trailer for the game Dishonored. I've actually seen this thirty-second spot twice now, and I can honestly say that the only thing I know about this game is that it plays in the first person. Maybe. It was a dreadful commercial. There was a dog, and a robot, and I think a girl died. At the end of the trailer, it tells me to go somewhere to watch the whole trailer.
Sunday, August 12, 2012
Twilight Imperium Game Night, Conculsion
Well, we got back together today and wrap up the game. In the end, I was able to win, and not a moment too soon, either. Green fielded both War Suns and was starting some serious aggression, and he thought about aiming at me before my victory was assured.
Saturday, August 11, 2012
DragonQuest - Session 2
Our session begins with Silvertooth Dreadwind and Acealos Moonbow. The day before, they had both found a bounty listing for a naga named Silverfin One-eye, and had decided to get the bounty and split it, fifty-fifty. Directly north of Southmost is forest. Silvertooth's skill as a navigator kept them facing north, and they headed for the side of mountain that the center of the island. Silvertooth informs Acealos that since he is joining him, he has officially joined his crew.
Sibyll Demier decided to get a head start on the main party. She made good time in the forest, and caught up with the Haven elf and gremlin companions. She decides to follow them, hiding her presence.
The main party, Elenya Lindale, V2Z4, Bayson Mogul, and Thourin Stonefist, start through the forest. Bayson's elephant, Infant, takes the occasional break to knock down a tree, and eat as much as he could.
Sibyll Demier decided to get a head start on the main party. She made good time in the forest, and caught up with the Haven elf and gremlin companions. She decides to follow them, hiding her presence.
The main party, Elenya Lindale, V2Z4, Bayson Mogul, and Thourin Stonefist, start through the forest. Bayson's elephant, Infant, takes the occasional break to knock down a tree, and eat as much as he could.
Friday, August 10, 2012
DragonQuest - Session 1
Commentary: Alright, so, truth be told, we actually got an hour or two of game time last Friday. I thought it wasn't enough to post about, but after writing it all out, I realize that combining it with our next session would be a huge read. So, I decided to post this ahead of time, however because of my set schedule, I held it back for a few days. Enjoy. (/Commentary)
Our story begins on the merchant ship Southern's Fortune. Three passengers are heading north, Elenya Lindale, V2Z4, and Bayson Mogul, in search of adventure. When they arrive at the port of Southmost, they each over hear the crew of the Southern's Fortune talking about how they were robbed at sea, and without anyone's knowledge. This intrigues them, but they go their separate ways.
Our story begins on the merchant ship Southern's Fortune. Three passengers are heading north, Elenya Lindale, V2Z4, and Bayson Mogul, in search of adventure. When they arrive at the port of Southmost, they each over hear the crew of the Southern's Fortune talking about how they were robbed at sea, and without anyone's knowledge. This intrigues them, but they go their separate ways.
Thursday, August 9, 2012
DragonQuest - Further Introduction
This will be abrief post, but I wanted to introduce the final two characters of my DragonQuest game. On, then.
The first new member of the party is Marvin Silvertooth Dreadwind, a green gremlin pirate captain, recently robbed of his ship after a mutiny. He was the bastard child of a merchant sailor, and he spend his youth aboard a ship, but never in high standing. When he was old enough, he got a crew of his own and began his days of pirating. He had just scored the booty of his life when his first mate, Scarface, a plump blue-skinned gremlin, turned his crew against him. Now, he's a captain without a ship, and he has sworn vengeance on his mutinous first mate, and will reclaim his vessel!
The first new member of the party is Marvin Silvertooth Dreadwind, a green gremlin pirate captain, recently robbed of his ship after a mutiny. He was the bastard child of a merchant sailor, and he spend his youth aboard a ship, but never in high standing. When he was old enough, he got a crew of his own and began his days of pirating. He had just scored the booty of his life when his first mate, Scarface, a plump blue-skinned gremlin, turned his crew against him. Now, he's a captain without a ship, and he has sworn vengeance on his mutinous first mate, and will reclaim his vessel!
Battle of Westeros Beat-down
So, I forgot why I don't like playing my friend at Battle of Westeros. So, we set up the scenario "Breaking the Siege," which already implies that I, the Lannisters and the one sieging Riverrun, am going to lose. But, I was okay with that. We have played a total of four games prior, and I have only one once, by the skin of my teeth.
So, I got the play-by-play. Let it begin!
So, I got the play-by-play. Let it begin!
Wednesday, August 8, 2012
Agon - Introduction, Part I
I found this nifty system, called Agon, while looking for a random name generator (long story). I was intrigued by the preview, and the PDF was only ten dollars. If I haven't mentioned this before, I'm always on the lookout for new systems to tinker with. So, I bought it.
I flipped through it, and I realized it would make a great sub-game. Not really a full-on roleplay, but something a handful of friends and I could throw down, kill some monsters, and have a good time at the drop of a hat. So, I got four players, under the idea that we would play this whenever we could, and it wouldn't take over our Friday game.
I flipped through it, and I realized it would make a great sub-game. Not really a full-on roleplay, but something a handful of friends and I could throw down, kill some monsters, and have a good time at the drop of a hat. So, I got four players, under the idea that we would play this whenever we could, and it wouldn't take over our Friday game.
Tuesday, August 7, 2012
In Progress: "Gladiators" Development
I've recently decided to try and make some games, mostly in a team with a good friend of mine. One game I'm working on, solo, is a game I'm calling "Gladiators."
Sunday, August 5, 2012
Twilight Imperium Game Night
So, on a whim, I got some friends together and played a game of Twilight Imperium. If you don't know what it is, then check it out here: Fantasy Flight's Twilight Imperium.
This game is a friggin blast, if you and your friends are in to long board games. What I love so much about it (aside from the fact that I have won every game thus far) is that it feels like a roleplay. Each player takes on a faction in the galaxy, all competing for power. The game offers a variety of ways to achieve victory, including politics, war, and bargaining.
This game is a friggin blast, if you and your friends are in to long board games. What I love so much about it (aside from the fact that I have won every game thus far) is that it feels like a roleplay. Each player takes on a faction in the galaxy, all competing for power. The game offers a variety of ways to achieve victory, including politics, war, and bargaining.
A New Campaign
After much thought, I decided that the Star Trek campaign and I won't mix. I had an extra week to plan our next adventure, and I came up with nothing. I thought back to my more successful campaigns, trying to find a suitable replacement for my players. If you've read my System Spotlights, you'll know how much I love the 1980's DragonQuest system. So, I decided it was time for me to run another game using that system.
I was happy to see the positive reaction from my players, as my DragonQuest games are often quite entertaining. So, we spent last Friday rolling up new characters. I would have posted yesterday, but I ended up spending the entire day at the beach, so there's that.
I was happy to see the positive reaction from my players, as my DragonQuest games are often quite entertaining. So, we spent last Friday rolling up new characters. I would have posted yesterday, but I ended up spending the entire day at the beach, so there's that.
Thursday, July 26, 2012
System Spotlight: Serenity Roleplaying Game
Okay, so I missed my scheduled update. But, I have a good reason. I'll just chalk it up to medical... well, I wouldn't go as far as to say 'emergency,' but yeah, that. So, with that out of the way, I must also explain that there will be no Saturday post, as scheduled, because I start a six-day shoot on Saturday, and I will not be hosting my game on Friday in order to get enough sleep for my first day on a new show. On to the content!
The Serenity Roleplaying Game was one of the first roleplaying books I picked up, during my early years of high school. Before that, it had mainly been just DragonQuest and home-brew systems. So, having never really picked up another book, I was overwhelmed with new ideas. After playing it for a year or two, I came to find things about the system that were simply not designed well.
First of all, the system progress your skills and attributes by assigning a die value (d6, d8, d10, etc.). Whenever you test a skill, you roll the dice for the associated attribute and the skill (or specialty). Higher ranked character rolls up to four dice at one time, and it makes you feel cool, until you roll all 2's. The problem is that you hardly, if at all, increase your minimum roll. Sure, you're maximum increases by two with every rank, but it only increases your average die result by one. For example, if you have a d6 in Guns and a d8 in Agility (which are the two stats used for shooting a firearm), your minimum roll is 2 and your maximum roll is 14. If you take the average of each die, you get 3.5 for the d6, and 4.5 for the d8. That means your average roll is an 8. If you raise you ability with Guns (which, in this system, requires you to take a Specialty to get past d6, so lets say Assault Rifles at d8) to d8, than your new average is 9 (4.5+4.5), and your minimum roll is the exact same.
The Serenity Roleplaying Game was one of the first roleplaying books I picked up, during my early years of high school. Before that, it had mainly been just DragonQuest and home-brew systems. So, having never really picked up another book, I was overwhelmed with new ideas. After playing it for a year or two, I came to find things about the system that were simply not designed well.
First of all, the system progress your skills and attributes by assigning a die value (d6, d8, d10, etc.). Whenever you test a skill, you roll the dice for the associated attribute and the skill (or specialty). Higher ranked character rolls up to four dice at one time, and it makes you feel cool, until you roll all 2's. The problem is that you hardly, if at all, increase your minimum roll. Sure, you're maximum increases by two with every rank, but it only increases your average die result by one. For example, if you have a d6 in Guns and a d8 in Agility (which are the two stats used for shooting a firearm), your minimum roll is 2 and your maximum roll is 14. If you take the average of each die, you get 3.5 for the d6, and 4.5 for the d8. That means your average roll is an 8. If you raise you ability with Guns (which, in this system, requires you to take a Specialty to get past d6, so lets say Assault Rifles at d8) to d8, than your new average is 9 (4.5+4.5), and your minimum roll is the exact same.
Saturday, July 21, 2012
Star Trek: Invincible - Session 2
The Norexan, Part II
With the Tahkar on the run, Captain Ozozah sends an away team. Commander Sevik leads the team, consisting of Lieutenant Valryon, Lieutenant Commander Juliana Phelps, Lieutenant Commander Coul Anala, Cadet Korvan, and a security personnel. The six suit-up in EVA Suits, aware that there is an unknown pathogen aboard the Norexan. Korvan is brought in case his knowledge of his people might come in handy, and he is a learned security personnel.
They beam to Main Engineering of the Norexan. Phelps immediately sees the condition of the Romulan crew. A fourth of the engineering staff is dead, and the rest lay unconscious with lesions and flaky skin. Sevik instructs Coul to see what is affected this ship, causing it to drift.
Coul accesses a terminal and discovers that not only is the propulsion systems offline, but the life support system is malfunctioning. Instead of filtering out the pathogen, it is continually recycling it. When he tries to correct the problem, he is hit with a command lockout, preventing him from reaching the high functions of the ship's computer. He attempts to override, but discovers the lockout is being done manually from the computer core. He opens a schematic to the computer core to learn the route, and he discovers that the computer core itself is being shielded from sensors.
With the Tahkar on the run, Captain Ozozah sends an away team. Commander Sevik leads the team, consisting of Lieutenant Valryon, Lieutenant Commander Juliana Phelps, Lieutenant Commander Coul Anala, Cadet Korvan, and a security personnel. The six suit-up in EVA Suits, aware that there is an unknown pathogen aboard the Norexan. Korvan is brought in case his knowledge of his people might come in handy, and he is a learned security personnel.
They beam to Main Engineering of the Norexan. Phelps immediately sees the condition of the Romulan crew. A fourth of the engineering staff is dead, and the rest lay unconscious with lesions and flaky skin. Sevik instructs Coul to see what is affected this ship, causing it to drift.
Coul accesses a terminal and discovers that not only is the propulsion systems offline, but the life support system is malfunctioning. Instead of filtering out the pathogen, it is continually recycling it. When he tries to correct the problem, he is hit with a command lockout, preventing him from reaching the high functions of the ship's computer. He attempts to override, but discovers the lockout is being done manually from the computer core. He opens a schematic to the computer core to learn the route, and he discovers that the computer core itself is being shielded from sensors.
Wednesday, July 18, 2012
System Spotlight: Song of Ice and Fire RPG
In my experience as a game-master over my many years, I have picked up a lot of roleplaying books, mainly the core book systems. My most recent grab was the Song of Ice and Fire Roleplaying Game, A Game of Thrones Edition. This edition of SIFRPG is fresh of the printing press, and I bought one of the first copies to arrive at my local gaming store. The reason I bought it is because a friend of mine, the man who plays the Caitian Captain Ozozah, is narrating a SIF game using the system.
At first glance, there were some things in this book that kinda blew my mind. For one thing, I don't remember looking at a system previous to this that didn't have Attributes and Skills, but instead just a combination called Abilities. I'm sure this isn't a first, but it was for me. This system used a d6 additive dice-pool system, where you have a pool of d6s and add the result together. Another incredible aspect was the House Creation system, which was just plain neat. Another mind-blowing rule was the Intrigue system, which was a sort of combat for conversational, well, intrigues. At first, this system seemed extraordinary.
But, after our first session, I started to see things I didn't like. For starts, the standard skill cap of Rank 7 seemed way too high. The ratio between the defense values and the amount you normally roll in an attack was totally unbalanced, making it so that the only way to have a defense that actually stopped enemies from hitting you was to build a specific character.
At first glance, there were some things in this book that kinda blew my mind. For one thing, I don't remember looking at a system previous to this that didn't have Attributes and Skills, but instead just a combination called Abilities. I'm sure this isn't a first, but it was for me. This system used a d6 additive dice-pool system, where you have a pool of d6s and add the result together. Another incredible aspect was the House Creation system, which was just plain neat. Another mind-blowing rule was the Intrigue system, which was a sort of combat for conversational, well, intrigues. At first, this system seemed extraordinary.
But, after our first session, I started to see things I didn't like. For starts, the standard skill cap of Rank 7 seemed way too high. The ratio between the defense values and the amount you normally roll in an attack was totally unbalanced, making it so that the only way to have a defense that actually stopped enemies from hitting you was to build a specific character.
Tuesday, July 17, 2012
Quality and Accountability
I showed this blog to my parents the other day. Roleplaying runs in the family; they used to play in the 80's, and my father game-mastered frequently. My parents are educated, much more so than I, and I welcome their input. I was surprised when they informed me of my many errors, mostly grammatical. My mother said, "Your father said that if he had taught you in school, you would not make those errors."
This got me thinking about the state of American education, my literary work, and even Star Trek. I attended public school for all but a half-year of my grade-school life, like many in the United States. I was always ahead of my class, despite my recollection in elementary school of my mother telling me I had a minor reading disability (which she now has no memory of, typically, but there it is). When I went to college for my Associate's Degree, my two semesters of Freshman Composition were so painfully easy that I don't remember a dang thing about them, except one overly and intrusively Democratic instructor and that I got a 4.0 in both classes (though some can argue that the courses were not to par with that of a university, and they would probably be right). Despite this, my parent's saw enough errors in my posts to comment on, although I'm sure one error would have sufficed.
This got me thinking about the state of American education, my literary work, and even Star Trek. I attended public school for all but a half-year of my grade-school life, like many in the United States. I was always ahead of my class, despite my recollection in elementary school of my mother telling me I had a minor reading disability (which she now has no memory of, typically, but there it is). When I went to college for my Associate's Degree, my two semesters of Freshman Composition were so painfully easy that I don't remember a dang thing about them, except one overly and intrusively Democratic instructor and that I got a 4.0 in both classes (though some can argue that the courses were not to par with that of a university, and they would probably be right). Despite this, my parent's saw enough errors in my posts to comment on, although I'm sure one error would have sufficed.
Sunday, July 15, 2012
Star Trek: Invincible - Session 1
USS Invincible, Clear to Embark
The USS Invincible has completed construction and sits, ready for its maiden voyage, in dry dock. The Senior Staff has just begun to arrive, and Captain Ozozah is glued to his Ready Room as he handles paperwork and meets new officers.
The first of the cast (other than Ozozah) to arrive is Lieutenant Valyron. He meets Yeomon Yinshi, a Tellarite woman. She instructs him to meet the Captain in his ready room. When he arrives on the bridge, he introduces himself to his Assistant Chief, Ensign Vin Dal, a bajoran man. Afterwards, he makes his way to the Ready Room. He and Ozozah introduce one another, and Valyron is given clearance to begin security drills.
The USS Invincible has completed construction and sits, ready for its maiden voyage, in dry dock. The Senior Staff has just begun to arrive, and Captain Ozozah is glued to his Ready Room as he handles paperwork and meets new officers.
The first of the cast (other than Ozozah) to arrive is Lieutenant Valyron. He meets Yeomon Yinshi, a Tellarite woman. She instructs him to meet the Captain in his ready room. When he arrives on the bridge, he introduces himself to his Assistant Chief, Ensign Vin Dal, a bajoran man. Afterwards, he makes his way to the Ready Room. He and Ozozah introduce one another, and Valyron is given clearance to begin security drills.
Labels:
adventure,
gaming,
roleplaying,
sci-fi,
Star Trek
Star Trek: Invincible - Introduction
An Introduction to my latest table-top roleplay, Star Trek: Invincible.
Star Trek: Invincible is my latest game in the Star Trek universe. I have seven players, each characters within Starfleet serving on the Sovereign-class starship, the USS Invincible.
Labels:
adventure,
gaming,
roleplaying,
sci-fi,
Star Trek
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