Last weekend, we had our first session in which we used the latest version of Project M. I had meant to write a post on it the following day, but I felt incredibly disheartened. The entire session was brief, and not a lot happened. The majority of the session involved the party - four of the five being mages - trying to open a locked door. In the end, the one non-mage kicked in the wall beside the door, and the door remained locked and closed forever.
It was bad. It wasn't my fault, nor was it my players. They all wanted to test the new magic system, and their first obstacle happen to be an inanimate object. I wanted them to open the door with some cleverness, but their spells were clever-less. The most frustrating part was that they had a thief - someone with the ability to open this door. He had been deprived of his tools, however. They created lock-picks made of ice, but he failed his roll and they broke. Something at the back of my mind was gnawing at me, but I couldn't figure it out until last night.
Last night, we were introducing a friend of mine to roleplaying, having never done it before. I knew he was a fan of Star Wars, and my brother had discovered this new system in that universe through a web comic he reads. Unfortunately, this system - Star Wars: Edge of the Empire - was being designed by Fantasy Flight.
A place for all to read about the adventures led by one game-master. They call him GM Jaken. It's about roleplaying, gaming, and all things nerd.
Updates after each session.
Wednesday, January 30, 2013
Tuesday, January 22, 2013
Project M - Stage 1
The time has come (once again for some) to test my latest rendition of Project M. This is the eleventh year since I started my misguided first attempt at Project M, and this is the ninth version. The world of Project M was the setting for our last DragonQuest campaign, and indeed that campaign was simply in preparation for this latest version.
This ninth version of Project M looks very much like a DragonQuest 4th edition, which I'm fairly okay with, as DragonQuest is the one roleplaying system I have never stopped playing. It makes sense that my system would be modeled after my favorite system, with the goal to modify and improve areas I want, and to create something that distinguishes my system from the archaic DragonQuest 2nd & 3rd editions.
This ninth version of Project M looks very much like a DragonQuest 4th edition, which I'm fairly okay with, as DragonQuest is the one roleplaying system I have never stopped playing. It makes sense that my system would be modeled after my favorite system, with the goal to modify and improve areas I want, and to create something that distinguishes my system from the archaic DragonQuest 2nd & 3rd editions.
Monday, January 21, 2013
DragonQuest - Session 18 (Finale!)
The party catchs word that the High General has found the Councilor of Lyconia to be guilty of treason. Sibyll is sent by the Council to dispatch the Councilor, as he refuses to give up his position. Afterward, the party - Elenya Lindale, Sibyll Demier, V2Z4, Silvertooth Dreadwind, Kirin Drakos, and Talphius Dragonbane - meet their army at Lockeface.
There they meet the commanders of their force and their force's commanders: Evanessa Vorpaltusk of the Vorpaltusk Tribe, Fleet Commander Dwin Horizonbreaker - Captain of the Glorious Dawn - of the Lockeface Defense Navy, Lord Southpaw of the Southpaw Lodge, Lieutenant Kathur Omendusk of the Shadows of Valor, Sir Benjamin Skyward of the Griffin Riders of Kog, and Lieutenant Adrian Foestrike of Drakos Company. They are also rejoined with Thourin Stonefist and Bayson Mogul, who have come to help them in the final battle. Gathered in the war room, they plan their attack on the isle of Icurnas.
Horizonbreaker reports that his scout ships have seen that Admiral Krakenjaw and his fleet have joined the Icurnas fleet, outnumbering his own by three-to-one. The decide that the Griffin Riders will aid the ship as they try to land troops ashore. Thourin goes to find a merchant ship to help him find a kraken that he can cast a spell over and control, hoping to give their side an advantage. The party summons the Avatar of the Fire Demi-god. They know he cannot step foot on Icurnas, but they ask him to help battle the ships, and he agrees.
There they meet the commanders of their force and their force's commanders: Evanessa Vorpaltusk of the Vorpaltusk Tribe, Fleet Commander Dwin Horizonbreaker - Captain of the Glorious Dawn - of the Lockeface Defense Navy, Lord Southpaw of the Southpaw Lodge, Lieutenant Kathur Omendusk of the Shadows of Valor, Sir Benjamin Skyward of the Griffin Riders of Kog, and Lieutenant Adrian Foestrike of Drakos Company. They are also rejoined with Thourin Stonefist and Bayson Mogul, who have come to help them in the final battle. Gathered in the war room, they plan their attack on the isle of Icurnas.
Horizonbreaker reports that his scout ships have seen that Admiral Krakenjaw and his fleet have joined the Icurnas fleet, outnumbering his own by three-to-one. The decide that the Griffin Riders will aid the ship as they try to land troops ashore. Thourin goes to find a merchant ship to help him find a kraken that he can cast a spell over and control, hoping to give their side an advantage. The party summons the Avatar of the Fire Demi-god. They know he cannot step foot on Icurnas, but they ask him to help battle the ships, and he agrees.
Monday, January 7, 2013
Crisis Struck GM Jaken's Adventures
For those of you that keep up with my DragonQuest sessions, you'll notice that I mention my computer decided to kill itself less then two weeks ago. I have since purchased a new computer, with a shout out to my brother for the loan I needed to do so.
As I have mentioned time and again, and even made the topic of discussion, I am deep in the process of creating a roleplaying system of my own. What I may not have mentioned, is that I'm also trying to write a novel. All of this information, much to my dismay, is stored on my broken computer. With real computers, it would be a simply matter to repair, but its a Mac.
As I have mentioned time and again, and even made the topic of discussion, I am deep in the process of creating a roleplaying system of my own. What I may not have mentioned, is that I'm also trying to write a novel. All of this information, much to my dismay, is stored on my broken computer. With real computers, it would be a simply matter to repair, but its a Mac.
Sunday, January 6, 2013
DragonQuest - Session 17
It is night, and the party sleeps. Sibyll Demier and Kirin Drakos are at the Benlag capitol, while V2Z4, Elenya Lindale, and Silvertooth Dreadwind sleep in the city of Mog in the Dragon Plains. As they sleep, they all appear in a silver hall.
The chamber appears to be made of pure silver, with statues of angels made also of silver. Two beings of light stand before them, and they recognize them from the Benlag island. The pair were guarding a Celestial Vault, and have brought the party there. They tell the party that the higher powers have deemed their quest worthy of blessing. The pair ask each party member what one thing would they like from the vault.
The chamber appears to be made of pure silver, with statues of angels made also of silver. Two beings of light stand before them, and they recognize them from the Benlag island. The pair were guarding a Celestial Vault, and have brought the party there. They tell the party that the higher powers have deemed their quest worthy of blessing. The pair ask each party member what one thing would they like from the vault.
Saturday, January 5, 2013
DragonQuest - Session 16
Sorry for the long delay, my computer decided to kill itself. I bought a new one. Without further delay: what the hell happened last session? A bunch of stuff, that's what.
Three weeks have passed since Lord Joron dispatched his troops to rescue Benlag. At the capitol city, Sibyll Demier, Kirin Drakos, and Anton Estio (whom I have incorrectly called Esio) fight a losing battle to hold the city. The enemy seemed content to draw things out, attacking in such a way to minimize casualties. Sixty-percent of the city had been lost, and the defending army had all but been destroyed. Word arrives that Lord Joron has arrived, and will arrive in the city in three days. The Icurnas army knows this as well, and everyone knows that the city could fall in mere hours should Icurnas bring its full force to bear.
Meanwhile, Benlag and his host of eight-thousand were lured unto the ice bridge, and a magic ritual destroyed part of the bridge stranding them from the island. They have been ferrying soldiers, but are in no position to aid the capitol.
Lord Ironbrow brings the party, and Garif of the Shadows of Valor, to a meeting. They makes plans for their final, hopeless defense, as Icurnas is sure to attack in the morning and annihilate them. An old Loresinger shows up, and tells them the time of the prophecy has arrived. He tells them an ancient tale.
Three weeks have passed since Lord Joron dispatched his troops to rescue Benlag. At the capitol city, Sibyll Demier, Kirin Drakos, and Anton Estio (whom I have incorrectly called Esio) fight a losing battle to hold the city. The enemy seemed content to draw things out, attacking in such a way to minimize casualties. Sixty-percent of the city had been lost, and the defending army had all but been destroyed. Word arrives that Lord Joron has arrived, and will arrive in the city in three days. The Icurnas army knows this as well, and everyone knows that the city could fall in mere hours should Icurnas bring its full force to bear.
Meanwhile, Benlag and his host of eight-thousand were lured unto the ice bridge, and a magic ritual destroyed part of the bridge stranding them from the island. They have been ferrying soldiers, but are in no position to aid the capitol.
Lord Ironbrow brings the party, and Garif of the Shadows of Valor, to a meeting. They makes plans for their final, hopeless defense, as Icurnas is sure to attack in the morning and annihilate them. An old Loresinger shows up, and tells them the time of the prophecy has arrived. He tells them an ancient tale.
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